An app that keeps you motivated and active — AllAround

UX design, UX research, UI design, Innovation

 

AllAround is an app that enables people to do more outdoor activities. The app motivates people by helping them find the right activity, planning activities with their friends, tracing, and sharing their achievements.

PROJECT OUTLINE

Time: 3 Months

Scope: Define the opportunity,. secondary research, create personas based on qualitative research, create lo-fidelity and high-fidelity prototype, usability testing

Target Group: Young adults (20-45 years old).

Product or Service: mobile app

METHODS

  • User interview

  • Paper prototyping

  • High fidelity prototyping

MY ROLE

  • UX researcher

  • UX designer

  • UI designer

PROCESS

Research > Framework of Opportunity > Design Research > Refining the Concept > Testing > Prototyping > Testing

TEAM

This case study was a solo project

CHALLENGE

How might we encourage people to have more outdoor activities to increase their physical and mental health?


IDEATION AND PRIMARY USER RESEARCH

I started this project during the pandemic. My concerns were about people's physical activity and mental health. My first challenge statement was -how might we encourage people to have more outdoor activity-. During the primary user research, I made a list of barriers that prevent people from being physically active.

FINDINGS FROM INTERVIEWS

I interviewed five people from the age of 24 to 41 to see what are their motivations and barriers for outdoor activities

Insights

  • users feels tired and lose motivation when they have a busy working day.

  • users gets motivated when there is a new location to explore.

  • users would commit to a routine outdoor activity if they have a friend to go out with.

  • users feels motivated if they can track their moves and calories burnt and see their progress.

 

SECONDARY RESEARCH

BARRIERS OF STARTING A PHYSICAL ACTIVITY

From the secondary research I identified ten most common excuses that people mention for not having enough activity. this findings confirm some of my insights from the prior user research.

  • Not have enough time

  • Exercise is boring

  • Being self-conscious about how they look

  • Being tired to exercise after a workday

  • 5. Being lazy to exercise

  • not being an athlete

  • failings in the past

  • can’t afford the cost of memberships

  • being afraid they will hurt themself

  • not having enough support

 

OPPORTUNITIES

1 . Partnering for an adventure

Having a partner for an adventure encourage people to stick to their plan and motivate them to accomplish their goal.

2 . Recording The Efforts

Recording the hikes cycle and activities- noting date, time, distance, and caloris burned can keep people inspired and motivated.

3 . Visualizing The Adventure

People often use this tactic in their careers and life goals but positive visualization has a key role in recreational motivation as well.

4 . Fitness for all

People don't need to be a professional athlete for having a healthy lifestyle. Choosing the right level of activity that matches one's capability is the key to staying active; otherwise, they lose interest and stop after a few tries.

 

COMPETITIVE ANALYSIS

So far, there was no comparable offer in the market, so my research applies to products in the fields of navigation, green exercise, and trip planning. Based on results from my initial research I compare them in for different categories. From analyzing the apps in three categories; exercising, trip planing, location finding and I saw three patterns.

OPPORTUNITIES

 
 

Insufficient motivation

Motivational apps and community based app just focused on one aspect of motivation and mostly targeting professionals.

Inefficient trip plan

The trip planing and editing features don’t exist or is not user friendly.

Hiccups for collaboration

for most of the apps planing is not collaborative and the communication has to be trough another app.

 

USER INTERVIEW

With the knowledge of Design Thinking, I conducted interviews to understand more about user’s needs and behavior. I narrowed down the target user demographic to millennials residing in small and large cities.

Questions

  • What are the goals to have an outdoor activity?

  • What motivates people to have an outdoor activity?

  • What are the obstacles to start a routine for outdoor activity, and why?

  • What are the existing solutions they use to overcome the obstacles and challenges?

  • What digital or analog tools they already use for activity and motivation?

 

FINDING FROM INTERVIEWS

#1 Too busy to have an outdoor activity

#2 Socializing is a reason to go out- its nice to go out with friends but it is hard to schedule with them

#3 Weather and season are important for deciding the type of outdoor activity

#4 Hard to schedule with friends

#5 Want to achieving a goal

#6 Feeling good even after a short workout

#7 Walking to the office

#8 Exploring new locations

 

BUILDING EMPATHY

USER PERSONA

 

CURRENT STATE JOURNEY MAP

 
 
 

STORYBOARD

CARD SORTING

INFORMATION ARCHITECTURE

 
 
 

WIREFRAMING

 
 

VISUAL DESIGN

PROTOTYPING

USEBILITY TESTING

CONCLUTION